Patch news
1. Patch News By Greatness
KingDave:
+Updated server side status and setting commands for the weather system to work on a map by map basis instead of global
+Rain/snow effects now using the new particle candy system
King Dave:
+Limit can be set on each map for the maximum level a player can be, anyone under that level can start PvP with any other player. Players over the limit can only enter PvP if attacked by a player under the limit.
+No PvP areas can be set either as entire zones or just areas of a map. Two modes available, one where no PvP is allowed at all, and one where PvP is only allowed if already started outside the zone.
+When someone attacks another player PvP is turned on for both players for five minutes (currently set to 30 seconds just for testing reasons)
+Name tags are displayed as red while PvP is enabled
+PvP damage takes into account weapon attributes vs armour attributes, weapon skill and armour class values. Final damage calculation is shown to both players
+PvP is automatically turned off when changing maps (I will be changing this so its only turned off if the new map restricts PvP for the player)
+I'm part way through adjusting the spell system to use the PvP code
+Hand to hand/weapons can both cause PvP damage, currently projectile weapons (bows etc) can't (working on that)
+Fixed bug with adding buddies
+Further fixes to the who list search feature
+PvP now enabled in Faragor up to level 20
+Damage from melee weapons now limited to that caused by the auto hit feature (closest monster/player standing infront of the attack direction). Physical hits now only show an effect and have no additional bonus to damage
Cap:
+Updated Monster files for universal settings
+Added Spell Lesser Rage, Rage, Greater Rage, Ultimate Rage, Breath of Fire, Fire Ball, Fire Arrow, Rain of Fire, and Sixth Sense
Meyitzo:
+Improved status GUI textures
Cap:
+Added Spells: Icidle, Ice Blast, Ice Bomd, Frost Explosion, Energy Cut, Energy Slash, Energy Surge, Chaos Orb, Chaos Globe, Chaos Mutation, Barrage(Light, Meduim and Heavy), Fire Armor, Fire Shield, Rock Throw, Acid Spit, Acid Spray, Elemental Blast, Summon the Flame, and Summone the Greater Flame---This concludes the Aosite's Spells
+Added all the Nilgradi(Light) spells
+Added all the Grillot(Life) spells
KingDave:
+Added several new spell types:
+Bind/freeze - Stops the targetted player or monster from moving for a set amount of time
+Fixed teleport - Teleports the caster to a certain location
+Custom teleport set - Sets where a custom teleport will take the caster
+Custom teleport use - Takes the caster to a previously set teleport point
+Portal - Creates a portal that any player can click on to get to a set location
King Dave:
+Ressurect spell now gives 75% of the lost XP from his/her death back to the player
+Upgraded region/weather system:
+No longer relies on each map having borders
+Now has adjustable weather settings allowing some regions to be wetter/drier or foggier than others
+Also allows a map to have its own individual map settings if needed
+Rain/snow/fog no longer global to the entire world; each map can have different weather conditions
+Game now using new region system
+Region display on map panel now shows tooltips for map names
+Fixed bug that caused spell id 0 to always be known by any player
+Fixed bug with error messages being invisible during loading
+Optimised saving of map explored data and custom map notes to be quicker
+Added controls to the social panel, most are for show only at this time
Cap:
+1. Most Ormic Spells done
King Dave:
+Who list part of the social panel now 90% working:
+Can search by name, class, map and level
+Displays a list of names matching the search criteria
+Right click names for actions (Only whois working at this time)
+Backwards animation should now be working on human male model
King Dave:
+Can now add buddys by right clicking them in the who/guild lists or typing their name into the buddy window:
+The other person will see a request dialog
+If rejected the same person can't constantly send new requests
+If accepted both players will be able to see when the other is online in their buddy list
+Can right click buddys for options such as inviting them to your party/guild. Sending them a private message or memo, etc.
+If either person deletes the other then both players will loose their buddy
+Fixed bug with who list not detecting level limits properly
+Fixed bug with who list not detecting map names properly
+Improved buddy system to save requests for offline users
+Couple of minor bugs fixed with the buddy system
+Team panel no longer has whois/pm/kick/ban/op buttons. They can now be found by right clicking a team member
+Game now gives a default party name
King Dave:
+Added send to guild option on the chat window
+Added a filter for guild messages to the chat window
+Chat window now disables send to team/guild/irc options if not currently logged into them
+Added guild system:
+Currently type /form guild GUILD_NAME to create a new guild; this is likely to change
+Three levels of authority: founder, moderator and member
+Only one founder may exist, only he/she can promote members to moderators or vice-versa
+Any moderator or the founder may invite or remove members from the guild, members can not
+All members of a guild can be seen on the guild list along with weather they are currently on or offline and their authority within the guild
+Right click a name in the guild list for options such as PM, Whois and invite to party
+Guild chat channel has been added, either type /g MESSAGE or change the send to mode by right clicking the chat window
+If the founder leaves the guild or joins another guild a moderator will be given founder authority
+Founder can also pass his/her authority to another member by right clicking their name and choosing the make founder option
+A MOTD (message of the day) can be set for the guild by the founder or moderators using /guild motd MESSAGE; this is displayed at login for all members
+Fixed bug with offline buddy requests causing data to be lost
+Fixed bug with character list getting messed up occasionally after a new player is created
+Fixed bug with online/offline status of buddys not updating if you were changing map when they went on/offline
+Can now search by guild on the who list; enter the guild name into the name option
+Added option for searching own guild on right click preset searches on the who list
+Fixed bug in wildcard compare function used with the who list search where names would match if only one letter short
2. Patch News - By Yoyowazzup
/ Saturday 1st of January 2005
King Dave:
+Fixed stamina bug (was losing it no matter how hard you were hit)
+Fixed duplicate inventory exploit
Capeal:
+1) lilaci fixed this time
Liz:
+1) Cyclops should look better now thanks to drac and now should be right texture
+2) Trying to get Taleron NPC Repair Man working...Thanks Ghira!
+3) New Scripts uploaded for Lvl 40-75 Weapons
+4) Sword Trader now sells level 10 Sword Crystal Sword
03.01.2005
Draconus:
+1) new hive dungeon model added
+2) some changes made to east galen
+3) new floor texture added for east galen
+4) few misc. textures added to be used on Void buildings
+5) 5 new void building models added
Capeal:
+1) Orcwoods East has been updated with newly added NPC'S
+2) Orcwoods South has been updated with newly added NPC'S
+3) Orcwoods West has been updated with newly added NPC'S
+4) Orcwoods North has been updated with newly added NPC'S
+5) Timberlin Arrow NPC adjusted and added wand charge NPC
+6) Taleron has been updated with newly added NPC'S
Liz:
+Changed Hell Hound script a bit and added to a map
+Added scripts to merchants who did not have them per bug reports
+*Hopefully* changed all scripts on Orc Woods, Timberlin, and Taleron to be level 40-75--if I missed one post in bug forum!
+Fixed Avoidance Reduction wording and potion that wasn't working and many other typos.
+Note: You may get an error saying "missing itm file 356x--don't report as a bug, I am working on them. In testing, it did not give error.
/ Tuesday 4th of January 2005
2nd Patch:
Draconus:
+1) replaced a bunch of missing media
+2) fixed belrith sky
Liz:
+StudMuffin now sells Triderian Helms 1-35 (Male Only)
+TriHelm now sells Triderian Helms 40-75 (Male only)
--------------------------------------------------------------
1st Patch
King Dave:
+Stamina on mount bug fixed, fumbles now also working
+Should no longer lose a target if it decides to attack another player/monster/pet
+Bug with parts of the party panel appearing in other panels after it has been closed should now be fixed
+Fixed inventory pickup MAV (usually would occur when selling items quickly)
+Can no longer move as fast backwards on mounts
Draconus:
+1) few more changes made to belrith
+2) power plant core model added (you can now go inside the power plant)
+3) missing energy texture added to power plant model
Capeal:
+1) basher and rusted basher was using sword skill instead of mace now fixed
+2) Solarus fixed
+3) Tri Male helms made to lvl 250
Liz:
+Added more maps to Maptor NPC
+Revised 40-75 Maces script
/ Friday 7th of January 2005
King Dave:
+Fixed shift+number quick cast bug (was working when typing messages)
+Using right click to attack in first person mode can no longer remove a HP display
Draconus:
+1) more changes made to old belrith map (new npc's and monster coming to this map soon)
+2) generator model added
Capeal:
+1) Ceremonial Staff and Strenghtened Ceremonial staff has new texture
+2) Can now carry 22 void armour
+3) Worn Bone Staff and Bone Staff Has new texture
+4) Used Pole axe is Now Used Bardiche (has new model and texture)
+5) Pole axe is now Bardiche (thanks Midean for all these)
+6) Void Sword fixed Machete Fixed
+7) sand golem Krona drop lowered
+8) Wild Nightmare fixed
+9) all Armour(normal not rare) made to lvl 250 just need to make NPC's to sell so not obtainable by players yet(using old textures till new models come out then we will replace)
/ Monday 10th of January 2005
King Dave:
+Fixed bug with GUI sometimes offsetting clicks if the panel was pinned to the side (especially noticable when spending stat points)
+Fixed bug with trader and direct trade panels being treated as if they were always on top when holding an item
+Fixed right click MAV on char create screen
+Fade out distance for 3D sounds increased
+Items with no item or model are now treated as armour and can be equipped with other items
+Background enviroment sounds now loading correctly
+Added additional features to the 3d map sound system:
+Now have an option to loop or not
+Can now have a set or random delay between plays
Capeal:
+1) Axes Maces, and Staffs made to lvl 250 using old models till new ones come
+2) Fixed 3650 file load error
Liz:
+1. Added NPCs for Axes up to level 250
/ Tuesday 11th of January 2005
Draconus:
+1) lava core dungeon model added
+2) 6 3d envirment sounds added (a test for this can be found in tamer volcano map) sounds plan at random from set locations
Capeal:
+1) Polearms made to lvl 250 using old models
Liz:
+Reduced the chaos in Liyon Valley, hopefully :)
+Replaced old scripts with new scripts (language only) [Thanks Lightning!]
/ Saturday 15th of January 2005
King Dave:
+Fixed inventory/trade page count bug
+Can no longer select yourself with the space bar while talking to a NPC
+Reduced chance of getting the "Launch error, please try again" error message (should only be effecting slow machines)
+Added new magic types:
+DeSpell - Removes a spell from the target
+Heal - Heals a player (healing of monsters/pets currently not supported)
+Corrected some minor errors with spells and skills
+Added support for a proxy server to the patcher (not available to the public until next install)
Draconus:
+1) new wall model added
+2) 4 new 3d sounds added (thank Brandon)
+3) few changes made to liyon
+4) 3d sounds can now be heard in liyon valley
Liz:
+See if you can find the bows up to level 250 ingame...redid NPCs
+See if you can find the axes up to level 250 ingame...redid NPCs
+Charges NPC--added more charges to him
+Redid several NPCs
+See if you can find the staffs up to level 250 ingame...redid NPCs
/ Monday 17th of January 2005
King Dave:
+No longer lose items at level 9 or below
+Now recieve a message when you reach level 10 warning of item/exp loss at death
+Added internal "quick spell" setting to spells; If the spell is not quick and you already have 8 spells on you, the cast will fail. This allows room for quick spells like heal and direct damage spells to take effect at most times.
+Working on adding region/planet support and the map system
Draconus:
+1) 8 heal spells added
+2) life mage merchant added
+3) merchant added to liyon valley
+4) texture for heal spell added
+5) all damage and heal spell made to be new Quick spell type
/ Thursday 20th of January 2005
King Dave:
+Fixed MAV with old chat style
+Fixed problem with map panel when reseting it while in high quality mode
+Re-organised local saved files into directorys based on account and player - consider database and team login info now different for each character
+Fixed bug with quick spells
+New map system features:
+As you explore more of the map gets revealed:
+The rate it is revealed is based off your radar stat and map making skill
+Make sure you logout properly or some explored areas may be lost
+If you purchase the map and learn it you will have an extra option to "show all", this reveals everything
+Learning maps:
+You can now learn a map fully and remove it from your inventory by double clicking it
+There is a chance you will fail to learn the map, in which case you will have to wait at least 1 minute before trying again
+The chance you have of learning is based off how much of the map you have explored, and your map making skill
+If you learn the map you gain 1 point on your map making skill
+Regional maps:
+Game now supports multiple regions
+Map name is now shown with on the map image
+You need to either have purchased or learnt the map for it to show up on the regional map
+Hold the mouse over a map to show how much you have explored and if you have learnt it yet
+Drawing on maps:
+You can now create simple drawings ontop of the map image while playing
+There are circle, square and text tools and 20 colours
+Left click to add to the image, right click to erase
+You can show or hide the image with the checkbox on the bottom left
+Note: High and low versions are treated as seperate, the image will not be scaled between the two
+Make sure to save (S button) before changing between high or low settings, between the regional or local map, or before leaving the map
+L button loads the last saved image
+C button clears the image completely
+Image files can be found under datagameACCOUNTPLAYERmapsMAPNAME_?.fwi
+? will be either L (low) or H (high)
+You can give these files to others, however they will only be able to see the parts they have explored
+These files use a special format only used in FW which should be small enough to send to others during gameplay, however this is a future feature
+Prepared region maps for Seregor, Glandatoo, Omus Prime and Thiemus 6 regions
+Fixed second timberlin bug on region map
Draconus:
+1) edited all the Glandatoo maps to use map images for new map system
+2) edited all the Omus Prime maps to use map images for the new map system (NOTE: Omus Prime is old hell...all referance to hell has been removed and this place has been made the planet of Omus Prime.)
+3) border errors in Glandatoo fixed
+4) 2 new map merchants added
+5) map items for Omus Prime and Glandatoo added
+6) fixed the leaf texture on one more tree
+7) changed texture on eye monster (thanks midien)
/ Wednesday 2nd of February 2005
King Dave:
+Fixed monster walking sound bug (continued playing after death)
+Fixed HP spell exploit (was able to cast repeatedly even if at full HP)
+Numerous fixes to the scripting system
+Several additional commands added to the scripting system
+Added craftable option to weapon items
+Working on weapon crafting script
Capeal:
+1) fixed trees in faragor and muirdach.
+2) some typos fixed on items
/ Saturday 5th of March 2005
King Dave:
+Long time no patch, but expect stuff to start gradually happening
+GUI now supports transparency:
+Plus and minus controls added to each panel header that allow you to adjust its transparency
+This will be saved if you logout fully
+Nvidia B3D/MD2 animated model bug now fixed
Capeal:
+1) Faragor Rocks should now dissolve when mined. Snow devil(kd) changed to snow devel
+2) Somecrafting Tools made (not available for players yet)
+3) Mushrooms in Liyon Valley now choppable, Blue crystals in liyon valley now give a rare drop when mining at lvl 6; Big ferns now clickable
+4) get a % chance of getting more mushrooms and wood when chopping mushrooms and trees in liyon valley at skill lvl 4, 5 and 6 with increasing percent per lvl
+5) Rocks in cave redone now drop ore and drop pieces of rock, you get less pieces of rock and more ore as skill lvl increases
+6) Orc woods east Trees now choppable, Water flower on orc woods east gives dantira flower for spell components. Chill Bringer NPC fixed; can get strawberries in east orc now
+7) Cactus in lilacy now choppable one give cactus fruit one give aloe. sandstone mineable in lilacy. there is a pickable flower in lilacy now. give dantira flower and pickable bush give berries
+8) Fire Flats can now be explored borders on map where messed
+9) North Orc Woods-- 2 tress are choppable you ccan get dead wood from one and medium-hard wood from the other. rocks are there to mine also.
+10) South orc woods has choppable tree now and mineable rocks.
+11) Muirdach: House fixed cannot walk through the wall; flower is clickable for spell components
+12) Barter town warp taken out of Noruth
+13) Taleron now has choppable tree gives hard wood
+14) Timberlin--Has rocks for mining; trees for woodcutting and a raspberry bush
+15) East Galen-- Rocks, trees made mine be mined and chopped, some plants give items now.
+16) Fixed the bush5.b3d error in west galen
Monday 7th of March 2005
King Dave:
+Fixed create character MAV
+When in window mode pressing the X now starts the logout process instead of forcefully closing the game
Capeal:
+1) Fixed GalenFence.b3d error in west galen
+2) fixed respawn point in liyon Valley
+3) Fixed some staffs that weighed to much and could not unequip them
+4) fixed chill bringer asking which hand from 2-handed weapon
+5) North orc--Deleted Floating tower; and raised a low tower(had brax in it) thanks Byebye
/ Tuesday 15th of March 2005
King Dave:
+Fixed a problem with the GUI at some resolutions - resulted in the panels to repeat across the screen
+Special thanks to Capeal and Liz for all their hard work right now, keep up the good work :)
Capeal:
+1) North Galen---Choppable trees;Blue Crystals added; blueberry bush bush
+2) West Haunted--Choppable trees edited; bush, pumpkin made clickable
+3) North Haunted--Made Choppable trees
+4) hopefully Fixed adult frigid gartos from walking backwards if so will fix others
+5) east Haunted-put ghost crystals there
+6) S. Galen- Rocks mineable, a Well (can get water there), mushrooms there choppable, and red cyrstal made mineable
+7) west galen--alot of nature interaction there go check it out.
+8) Tomb map-dead trees made choppable, added a blueberry bush
+9) Meadows--Yellow Crystals now minable, has clickable flowers
+10) Morlocks keep- Shrooms are choppable, rocks are mineable and seaweed is there.
+11) North Hador--Green Crystals mineable, Seaweed was added
+12) Hador--Added choppable trees and seaweed
/ Saturday 2nd of July 2005
King Dave:
+Potential fix to a "ERROR! No response after sending request (3), will try a backup server" message.
+If your friends have been getting this error message please ask them to check the support forums for the download that may fix this.
Capeal:
+1) ok i think i got these gartos fixed testing again
+2) Can get Quartz in the cave now when mining
+3) orc dungeon has some new things
+2) Keep Dungeon new stuff
3. Patch News - By Shaena
1st November
---------------
King Dave:
+Fixed 3 sky bugs:
+Second texture appearing strangely above mountains when changing textures.
+Sky being lost after changing maps.
+Sun & moons appearing closer than distant mountains
+Spells:
+Added support for direct damage spells.
+Fixed a problem with spell deletion from last patch.
+Fixed local spell icons appearing behind other world objects.
Draconus:
+1) Removed the ladders in the city in Eastern Orc Woods and added a ramp to the second lvl to replace them.
+2) Fixed all the errors that Matt reported in the Tomb and KD Castle maps.
+3) Fixed the warp wizard NPC.
+4) Omus Prime Sector 6 enlarged.
2nd November
---------------
King Dave:
+Fixed a few bugs with spell editor and spell effect options
+Stopped a crashing bug on the server
+Re-patched the castle map to help prevent the server crashing
+Patch news now viewable on the website (see Patch News link in the Game section :))
Draconus:
+1) 4 new spell textures added
+2) a new Combat Mage Merchant added
+3) some direct damage spells added
3rd November
---------------
King Dave:
+Upgraded to latest version of BlitzBasic (1.88)
+Fixed sky bug on maps with no sun/moons.
+Changed team panel to party. (all commands have changed too, help file updated)
+Can no longer lose items at death if they are in your quick equip slots.
+Fixed bug with freeing up monster/player/npcs models that haven't been used recently.
+Can no longer target monsters after they die from 1 hit
+Direct damage spells now based of the base stat instead of final value after equipment/other bonus.
+Death:
+Other players should now see you lie down dead until you respawn
+If you don't respawn quick enough you will auto-respawn
+No longer lose XP on death until level 10, however the amount you lose after level 10 has been increased.
+You are now weaker than you used to be after death. (less HP, mana & stamina)
+Can no longer chat while dead.
Draconus:
+1) God keys fixed on new direct damage spells.
+2) Floor textures improved.
4. Patch News - By Prowler & Shaena
29th September
------------------
King Dave:
+Fixed map border bug
Draconus:
+1) the flowers in liyon should be a clickable item now
+2) 3 floor maps redone
28th September
-------------------
Draconus:
+1) Did alot of changes to liyon to reduce the amount of ram needed for map. Players with low end PC\\\'s (under 512 ram) should see a change is speed
26th September
-------------------
King Dave:
+Adjusted code to use new rain/snow textures (textures thanks to Drac)
Draconus:
+1) a lot of map floor textures improved
+2) a improved animated water texture added (can only be seen in liyon)
+3) a few maps terrian edited
Liz:
+Fixed \"looking for textures\" problem with 3100 files
24th September
--------------------
King Dave:
+Updated map editor
Draconus:
+1) terrain bump map improved a small amount
+2) terrain color maps in north orc woods, east orc woods and liyon valley improved. (liyon is the only one to use shadows built into the color map...KD is working on a new tool from me to use to improve the terrain color maps even more, so i will only be added these few as a text tell we get everything we are going to be using together)
+3) 7 bow textures made 128x128 to help fix the nvidea 6800 mip mapping bug
21st September
---------------------
King Dave:
+Updated patcher again
+Fixed a problem with the new decompression library not patching correctly (people who downloaded yesterdays patch will need to download a manual fix, tell them to check the forums)
+Now displays % of total download size done during patching
Draconus:
+1) all grass textures made 128x128 and retextured
20th September
---------------------
King Dave:
+Updated patcher
+Uses a new decompression library (should hopefully fix strange bugs some people were getting)
+Now using a slightly faster file checker when loading current version list
17th September
---------------------
King Dave:
+Removed spell effects from testing keys
+Improved spell effects
+Added a couple more
+Now fully customizable in terms of model, texture, particle and sound options
+Includes support for animated models and textures in the effects
+Added preview mode to spell editor
+Testing a way of showing the current target, hit F7 to target or untarget yourself
+Space bar bug fixed
Draconus:
+1) bacis changes made to north galen (nothing that great yet)
+2) planet portal texture redone
+3) portal model added (thanx maccoy)
+4) gila model fixed
+5) helm model made more round
+6) load images redone
+7) lots of new changes made to liyon
+8) tree missing in east orc woods added
+9) terrian redone in taleron
+10) barrel model added (thanks kefka)
+11) a lot of weapon texture imporved and/or resized to help fix the bug with nvidia 6800 graphic cards
15th September
---------------------
King Dave:
+Added some spell effects for testing
+Press and hold the space bar and then hit 0-9 or Q-P on the keyboard. This is temporary.
+I know some effects need a bit more adjusting, and a couple were broken when I put them in the game enviroment.
Draconus:
+1) a lot of changes made to liyon
+2) a ton of npcs added (thanks liz)
+3) ice spirit texture redone (thanks midien)
+4) ice spirit queen texture redone (thanks midien)
+5) new gila model/texture added and the name changed (thanks maccoy and midien)
+6) changes made to muirdach
+7) forest spirit given a new texture (thanks midien)
+8) lots of changes made to liyon valley
+9) few other misc. things added
+10) some changes to the terrain in taleron
+11) crate texture added
+12) new brick texture add
Capeal:
+1) Some Textures added for armor
+2) New Items Created
+3) Mountian Bunny Renamed to Tutorial Mountain Bunny Just for now until better name is made up
Liz:
+Created some new armor and weapons. You recall that level 35 armor you were looking for? Oops, we never created it. Sorry. It\'s here now.
10th September
-----------------------
Draconus:
+1) errors fixed in north orc woods
+2) alot of new stuff added and changes made to east orc woods
+3) new tower model added (thanx maccoy)
Liz:
+Corrected a big boo boo :) Sorry guys!
9th September
----------------------
Draconus:
+1)a lot of new changes made to north orc woods
+2)changed made to north haunted woods to make it more haunted
+3)a lot of changes and things added to eastern orc woods
+4)a few small models added (thanks maccoy)
Liz:
+Changed the max number of items you can carry and rather or not some things were stackable. Just remember: You may want to check some of your inventory because you can fill up quicker this way!
6th September
-----------------------
King Dave:
+Added some more debug code to hopefully help me fix loading problems on specific computers
+Removed some un-needed pause commands in the main code that could have caused the game to stop responding
+Working on spell editor
Liz:
+Ammo on bows changed, levels on some bows changed, crossbows changed into regular bows.
1st September
-----------------------
King Dave:
+Fixed the pesky \"Entity has no animation\" bug in the new scripting system
31st August
-------------------
King Dave:
+Adjusted texture loading system in both BlitzTree and BlitzGrass, should fix the problem on almost all cards and at least let you in game
+Fixed attack shift bug
Draconus:
+1) a huge change made to north orc woods....go take a look
+2) a ton of new NPC\\\\\\\'s added to Liyon valley in the village
+3) 6 new NPC scripts added (thanks liz)
+4) a few models added to build catwalks (thanks maccoy)
+5) orc battle flag texture added (thanks midien)
Capeal:
+1) more items Created
Midien:
+Items redone this patch: Vampiric, Human Male Starter, Female Starter and alot others. Most helms have been darkened and reskinned. The larva has a new look and so does the Void Walker. The Tri Armor has been redone totaly to give it more of a Tri feel, alien yet Dark Age. There are 2 versions of the Tri Armor helm which will be uploaded later on. Human and Tri male only. The vampiric helm also will be uploaded later on. The earth helm has taken on a whole new look also. Also the human male faces have totaly been redone. This is the final version of the human male faces, but the faces will be altered later on so that all faces dont look the same.
27th August
-------------------
King Dave:
+Added in further debug messages for animation errors, and a possible fix
+Adjusted texture loading in the BlitzTree system to try and fix the problem on some cards
+Further work on the website
Draconus:
+1) A lot of changes made to 3 of the orc woods maps (these maps are not done....but you will now see alot of things that where left over from the Great War in these areas) thanx to zaklor for the web idea
+2) some new floor maps added
+3) new rock texture added
+4) alot of misc. models added (thanx maccoy)
Capeal:
+1) Mortack Soldier, Mortack General and Mortack Death Stalker Created
+2) Hell spawn now lesser Hell spawn and Hell Spawn Created
+3) Miner slave Undertaker, Miner slave Guardian and Undead Miner slave have been created
+4) Giant Sand Worn, Giant Ice Worm, Giant Rock Worm and Giant Eel Created
+5) Gila\\\\\\\'s Renamed to Baby Lizard; Giant Gila Renamed to Adult Lizard
+6) Baby Sand Lizard, Baby Fire Lizard, Baby Ice Lizard, Baby Mountian Lizard Created
+7) Adult Sand Lizard Created as well as Fire, Ice and Mountian
+8) Crypt Ghost made Transparent
+9) Rotting Bats Created
+10) Sand Devil Created
+11) Cyclops, Wild Boar, Leech, Giant Mosquito, Frog, Ghost and Poltergiest have been created
+12) Eggs added to chickens and bucket os sand added to sand worn(sand worm not in game yet)
Liz:
+Added new items for tablet quest
+Edited some items for use in tablet quests
23rd August
-------------------
King Dave:
+Fix / work around for MAV bug with BlitzTree systems, if nothing else you will be able to get into the game
+Adjusted the speed at which weapon skills go up
+Added offensive / defensive attack shift code for basic testing
+Use number pad keys 8, 5 and 2 to switch to offensive, neutral or defensive modes
+Fixed display of date bug, 11th, 12th, etc now displayed correctly
Draconus:
+1) fixed alot of map error
17th August
-------------------
Draconus:
+1) more maps improved and enlarged
Capeal:
+1) Some more Items Created
+2) Neckbands Fixed as was adding to attack insead of defense thanks Vincent
15th August
-------------------
King Dave:
+Updated various parts of the website
+Added FAQ section
+Allowed you to login to your account while on the site
+This effects what you see for some FAQ answers, also fills in things like your name, email, etc on forms that require them
+You can choose to remain always logged into the site
+Added icon warning/message system to reduce the amount of text messages displayed
+Battle start/end, monster called for help, hunger, thirst, tiredness & broken weapon icons added (thanks Drac) - these are only placeholders and will be improved
+Several messages have been fully removed and replaced with these
+Important / critical warnings are displayed in the center of the screen for two seconds, other icons are displayed for a few seconds at the side of the screen
Draconus:
+1) one more of the desert maps enlarged and improved
+2) a few more maps now use the new terrian texture and grass engine
+3) light steel armour and blood armour now use a improved high res texture (thanx midien)
14th August
-------------------
Draconus:
+1) some maps now use the new terrain textures and grass engine
+2) lantern post model added (thanx maccoy)
+3) fence model added (thanx maccoy)
+4) one of the desert maps enlarged and details added
+5) new bump map texture added for snow maps
Capeal:
+1) More items Created For those who get comfused :)
+2) Fixed cursed woodcutter\\\'s delight of greater fire. thanks goten_trunks
+3) Mangler of Superior Acid is now Cursed Mangler of Superior Acid thnaks DerekDyer
+4) Tempered Full Plate Fixed lvl 165 thanks DerekDyer
31st July
--------------
Capeal:
+1) More items added to game
+2) Hammer of Might Attributes Fixed
29th July
--------------
King Dave:
+FreeWorld now has a date system
+240 days to a year (60 days to each of the 4 seasons)
+This is currently how long time lasts in FW (may be adjusted):
+1 game day = approx 2 hours, 5 mins
+1 game season = approx 5 days, 5 hours
+1 game year = approx 20 days, 20 hours
+Date is in the format of \\\"23rd day of the 2nd season of the 4th year\\\" and can be viewed with the time via F4
+Tree\\\'s and grass change throught the four seasons to reflect the time of year
+Other effects will be added later
+Server now keeps track of game date and time even after restarts
Draconus:
+1) new tree added (this should stop error in liyon)
+2) 3 new improved helm textures added (thanx media)
Capeal:
+1. Royal Chain Coif Changed to Kings Helm
+2. Valtors hammer atk fixed
27th July
--------------
Draconus:
+1) more detail add to liyon valley (you can see a example of the new grass egine being used here...if you have a good PC then goto the detail option and be sure to turn the grass detail up...if your FPS goes down to much then make sure to turn it down.)
+2) 2 new terrain bump map textures added (this is part of a new terrain effect that can be seen in the new liyon valley map)
Capeal:
+sand golem attack adjusted
25th July
--------------
King Dave:
+BlitzGrass:
+Optimized code to reduce memory usage and for better speed
+Now supports seasons (main seasons not added to the game yet, but can be used on a map by map basis)
+Shading of grass adjusts with daylight
24th July
--------------
King Dave:
+Added support for BlitzGrass:
+This is another enviromental system from the same people as BlitzTree
+Added detail settings for the system under the options panel
+Not yet added to any maps
+Adjusted server login screen, now automaticly selects first server and also retrieves information quicker
+Re-arranged options panel to show details settings seperatly to basic graphics options
Capeal:
+1) new weapons added
+2) Vorpal Blade Fixed
19th July
--------------
King Dave:
+Fixed a few bugs in the scripting language
+Fixed arrow bug (not being able to see other peoples arrows); if this doesn\\\'t fix it then the problem is with this temporary servers internet connection
+Added debug message to help find cause of \\\"Entity has no animation\\\" error on trickster hide \\\'n\\\' seek script.
If you get this error, please post the last line of your debug.txt file on the forums (should begin with \\\"Animate: \\\")
Capeal:
+1) Axe of Dread Attack and Level fixed
18th July
--------------
King Dave:
+Updated castle map - added torches, sounds, adjusted lighting (maybe too dark)
+Re-written trickster Hide \\\'n\\\' seek mini-game script using the new language, made some improvements
Capeal:
+1) Rest of the mobs adjusted HP, XP and attack
+2) Rare drops added to bandit archer, slime and snow devil
+3) all rare drops are at 3% now instead of 1%
13th July
--------------
King Dave:
+Fixed problem with scripting system causing slow down after leaving most maps
12th July
--------------
King Dave:
+All standard merchants now empty the inventory that you can sell into once every 3 hours instead of every hour (game time)
+Fixed a bug with merchants that was stopping you interact with them every now and then
+Fixed a few bugs in the scripting language
11th July
--------------
King Dave:
+Hit/impact/fireing sounds now take notice of the SFX volume control
+Removed a MAV with NPC merchants (sometimes occured when the merchant restocked if the player was watching its inventory)
+All standard merchants (102 of them across the world) now using new scripting system
Draconus:
+1) sword,polearm and axe hit sounds improved. (thanx brandon)
7th July
------------
King Dave:
+Work on scripting system
+Added generic hit sounds for all types of weapons
+Added generic fireing sounds for bows and wands
+Added new level up and warp effect sounds
(Thanks to Drac and Brandon for the sounds)
Draconus:
+1) haunted north map redone
+2) 1 new tree added
+3) black chain mail and grey chain mail now uses a new high res texture (thanx midien)
Capeal:
+1) Bandit Archer, Slime,Snow Devil, Orc Lord, Armored Ghoul Bile Lil\\\'em. HP, XP and Attack was adjusted
29th June
----------------
King Dave:
+Continuing work on scripting system:
+Now at 223 commands, plus modified some
+Tested a lot of them in the game enviroment, quite a few bug fixes
+Optimized some of the major parts
Draconus:
+1) galen west enlarged and some changes made
+2) 2 new trees added
+3) Morlock Keep Map enlarged and some changes made
+4) lantern model textured (thanx midien)
+5) new texture added for undead soldier
+6) textures added for up coming void minnions (thanx midien)
+7) borders fixed on the moon map
23rd June
---------------
King Dave:
+Ported new scripting code into main game, running some tests
+Now up to 184 commands setup and ready for use, along with a few more features and bug fixes to the main language
Draconus:
+1) east galen bug fixed
+2) gagga changed some :)
22nd June
-----------------
Draconus:
+1) 2 new trees added
+2) barter town made to use new trees
+3) east galen made large and uses new trees (i made sure this map has a good amount of trees you can cut down)
21st June
---------------
King Dave:
I think thats almost the longest time without a patch, official server was down for about a week and hence we stopped patching until it was back. Sorry folks!
+Still working on the new scripting system, up to 169 built in commands and preprocessor complete. Not much longer :)
Draconus:
+1) desert maps have been seperated from the main world and turned into the planet of Glandatoo.
+2) Planet portal added to liyon valley to replace old portal to desert
+3) new tree added
Capeal:
+1) Hell Hound mob not pet new Rare drops added and reajusted HP and XP
+2) Orc Warlord HP and XP Adjusted and new rare Drops added
+3) Ghoul, Orc Guard and Lesser Hell Spawn(was hell spawn) HP and XP adjusted and added rare drops
9th June
----------------
Draconus:
+1) orc lair portal fixed
+2) fixed texture error in wasp and haunted dungeon
+3) two textures for Seregor moon maps
+4) Dacas moon map added (there is nothing here yet and you have to use /suicide to get down, but it is there for people that want to see the basics of the map)
+5) Planet portal added to replace the portal to ice underworld
+6) ice underworld is no more and it is now the first map of the planet Themus 6
+7) planet warp texture added
Capeal:
+1) Adjusted more mobs
+2) Added More hp and xp to orcs, Mummy and Sand Golem as well as added new rare drops to them
Liz:
+*****WARNING*********
+New Ammo was added to the game. If your crossbows and bows don\\\'t work it is because I changed the type of ammunition it uses, not because it is broken.
+HINT: Check the level on the ammo at the NPC, then you will be closer to buying ammo your weapon uses.
+Fixed Sharpened Barbed Arrows, now doing correct damage.
6th June
----------------
King Dave:
+Status GUI no longer appears on create character screen
+Added support to adjust item scales based on race
+Added support for additional animations to be loaded with NPCs (will be needed later on to make NPCs more lively)
+Continuing work on new complex scripting system
+Main basis of language complete
+50 built in functions added and ready so far
+Player characters should load slightly quicker now
Liz:
+Alright, you milked the Crypt Ghost long enough. I took away Cap\\\'s crack pipe and he set the XP at a reasonable limit now.
4th June
----------------
Draconus:
+1) added tree_h24(i forgot this one) this should stop all errors that needed this model :)
+2) fixed maze portal
+3) raised the roof and made it so pets can not go in the maze
+4) pets can not go in the haunted crypt any more
3rd June
----------------
Draconus:
+1) slimes re-textured (thanks midien)
+2) 2 new NPC\\\'s added that sell new types of arrows
+3) warp bug in timberlin and orc woods fixed
+4) miner slave texture redone (thanks midien)
+5) haunted crypt added
+6) all the crypt monsters re-did to work in game
+7) spectrum beast re-textured
+8) mud troll re-textured
+9) a second void map added (this will be the new home of the void minions..there is not much to see there now)
+10) started to redo the meadow map (made map larger and added two warp portals)
+11) green slimes are now renamed to Blob
+12) Velvet Slimes and renamed to Slimes
+13) Giant Rock Troll Re-textured and renamed to Giant Coal Troll
+14) Rock Troll Re-textured
+15) 2 new trees added
Capeal:
+1) Water spider adjusted
Liz:
+Ammo for Crossbows added, CANNOT be used yet.
+Ammo changed on bows and crossbows.
31st May
---------------
King Dave:
+Added oval collision detection to swords
+Used to only detect for collision at the tip of the sword
+Now detects for collisions along the entire length of the sword
+Matrix effect now only plays when you level up (note: rarely this may happen twice or not at all, due to random XP given by the server)
+Fixed bug with server time display (only effected 31st day)
+Fixed a couple of other minor bugs
Draconus:
+1) starting of the new version of orc woods added
+2) new altrog only pet added racing spider
+3) new npc added that sells racing spider
+4) gambling NPC\\\'s change again (thanx matt)
+5) new texture added for racing spider (thanx midien)
+6) started redoing Timberlin map (i added a Bank,Repair and pet trainer NPC there....i figured it may help) :)
+7) 2 new trees added
Capeal:
+1) wild horse and Orc Shaman XP and HP redone
+2) New rare drops added to Ice Spider, Water Spider and Grass Sprite as well as thier HP and XP adjusted
+3) Crypt monsters added for upcoming dungeon
27th May
---------------
Draconus:
+1) New Mortack Texture added (thanx midien) the new mortack model will be coming soon as well
Capeal:
+1) Arrows should be fixed this time
+2) orc bow man and wild pony increased hp and lower attack to fit lvl
25th May
---------------
King Dave:
+Added new GUI model
+GUI model now hidden when warping
Capeal:
+1) Some monsters back to old XP system will redo them as I go balance them
+2) Arrows made stronger and have lvl restricts ALso Some different particles added so some arrows
22st May
---------------
King Dave:
+Fixed MAV bug on server with creation of an invalid map object
+Started work on a new complex scripting system (to replace old ones)
Draconus:
+1) edited a few item textures
+2) 2 new tress added (these where the ones missing from muirdach)
+3) small changes made to the rocket model
+4) few more changes made to muirdach map
+5) ajusted the gambleing PC\\\'s agian (thanx matt)
+6) 3 new high res spider textures added (thanx to midien and me)
+7) kings blade and spectrum blade now uses a high res texture (thanx midien)
+8) new Giant spider model added (thanx maccoy...this model uses the high poly model for all the detail lvl\\\'s at this point...but will soon use 3 different models)
+9) 2 new giant spider textures added (thanx to midien and me)
+10) new smaller spider model added (thanx maccoy) this is the first model to use the low,medium and high detail setting
+11) all the spider .chr file edited to use new model,animations and textures
+12) wasp hive dungeon added to muirdach (there are different types of wasps in the dungeon then in the main world..and they all drop new rare drops)
Capeal:
+1) Some More helm Fixes
+2) Texture added for Void Spiked Shield and Dragon Hammer
+3) Void Spiked Shield and Dragon Hammer Added to game
+4) Water Sprites, Giant Gilas and Scout Wasps should be balanced to fit lvl so mobs up to lvl 14 SHOULD be balanced
+5) Added drops to Artic Hulk and Artic Hulk Pup
+6) Void Lord Drops New Void Shield For now
+7) Void Weapons added so check void mobs for new stuff
+8) some farm animals adjusted
Liz:
+1) Studded leather Helms Eye holes fixed
19th May
---------------
Draconus:
+1) dungeon making kit added (thanx maccoy) plan to see new dungeons popping up very soon
+2) muirdach floor texture changed a little
+3) muirdach re-done (not 100% completed but its a start) :)
Capeal:
+1. Fixed new mobs as the texture where not added right
+2. Helms fixed and hard leather chest fixed
18th May
---------------
King Dave:
+Added 3 new skills:
+Single wield
+Dual wield
+Double handed
Draconus:
+1) gambleing NPC\\\'s should now be fixed (thanx matt)
+2) hammer of might gets a new look (thanx maccoy and midien)
+3) Tent fixed so you can walk into it standing up
Capeal:
+1. mortack damage decreased
+2. Some new Mobs added for upcoming dungeon
16th May
--------------
Draconus:
+1) 5 of the shield textures replaced with high res textures (thanx midien)
Capeal:
+1) some mobs attacks decreased
+2) Western Orc Woods World Map Added
15th May
---------------
Draconus:
+1) west orc woods tree detail bug fixed (thanx to Pazza for finding this bug) you can turn your tree detail back up :)
+2) 8 new partical textures added for upcoming weapon and magic effects
Capeal:
+1) Decreased chance of running away for lower lvl mobs
+2) New rare Drops added to Wild Pony and Orc Bowman
+3) Wasp damage was lowered
+4) Orc Shaman And Wild Horse New rare Drops added
+5) Fixed Cows XP
+6) Increases damage for Cow, Mountian Bunny, Large Spider, Gila
+7) Fixed Some Helms having Way HIGH AC
13th May
--------------
Draconus:
+1) 8 new partical textures added for up coming wand/weapon and spell effects
+2) western orc woods bug should now be fixed
+3) GUI compass texture changed to match the other GUI texture
+4) all the status bar textures changes to not be so brite
+5) Demon Pet changed to not attack players (I left the call for help on....just to see if it was a good thing or not)
Capeal:
+1) Mortacks slower, lava sprites and mud trolls hit a little harder
+2) Cows rebalanced
+3) all xp redone on mobs(Green Slime, Larve, Chicken, Pig, Mountian Bunny,Gila, Large Spider, Wasp, Horse, Queen Wasp, Gaint Gila, Spectrum Beasts, Artic hulk and Artic hulk Pup
+4) Wand of Blades Shoots sword Ammo now and Blunt wand shoots Hammer Ammo go check these out!!!!
+5) Added Poison, Acidic, Dirt, Dark and Light wand along with their ammo.
+6) Change tornado and Water wand Particles
11th May
---------------
King Dave:
+Fixed small bug with updating of new status GUI bars
+Fixed respawn bug (where the respawn sphere was appearing solid and not disappearing as it should)
+Added gusts of wind:
+These occur when wind strength is strong
+A sound is played and tree leaves animate accordingly
+Made new status GUI clearer (disabled mipmapping on it)
+Added a couple of options to the graphics options panel at login
+Mipmapping - can now disable mip-mapping if you wish
+Tree detail - can increase or decrease the range at which you view trees, this also effects their LOD at different distances
Draconus:
+1) west orc woods now bigger and uses new trees
+2) 3 New Gambling NPC and a small gambling town added to west orc woods (this is a test of a gambling NPC idea...if it works out you will see many more gambling NPC soon) thanx matt
+3) Wand Charge NPC added to west orc woods (this NPC should sell all the charges that are in game now) thanx liz
+4) improved texture added for up coming Demon pet (sould be in game this week)
+5) new texture added to the compass on the new GUI to make it easyer to view.
+6) 8 new trees added
+7) archer henchmen damage increased 220%
+8) demon pet added
+9) merchant to sell demon pet added to west orc woods
+10) artic pup and artic hulk added
Capeal:
+1. Queen Wasp, Water Sprite and Giant Gilla added Rare drops to them
+2. Lava Sprites and Mud Trolls hp and drop redone
9th May
-------------
King Dave:
+Added new status GUI interface
+Displays 8 bars of information:
+HP
+Mana (for future use)
+Power attack (for near future use)
+XP
+Stanima
+Tiredness
+Hunger
+Thirst
+Also displays a compass in the middle
+Hover mouse over any bar for further info
+Click on it to make it semi visible, and again to hide it
+Removed heart
+Adjusted heart sound to just play for a couple of seconds after you gain/lose health
Draconus:
+1) U-launcher added for Team Testing Only
+2) warp from Faragor to Ice Underworld fixed
+3) warp from the keep basement to the void fixed
Capeal:
+1. Fix some Mobs XP and HP.
+2. Fixed Mortacks and Gaggas are now low lvl pets
5th May
-------------
King Dave:
+Fixed swimming bug where the character bounced around when you swam to the top of water
+Added 3 new animations (have been ready for a long time, just not implemented till now):
+Twin weapon rush attack
+Twin weapon crouch attack
+Two handed weapon rush attack
+Can now equip any two dual weapons (no longer have to be the same exact weapon)
+If you equip two different weapons, you will get 75% of their average damage
+For example, two weapons: first = 20 dmg, second = 10 dmg. Average = 15 dmg, 75% = 11.25dmg
+Using the same two exact weapons has the same effect as before, 75% of their damage
+If you\\\'re wondering why the damage is less when using 2 weapons than 1, this is made up for in the number of hits you get
Draconus:
+1) sky texture for haunted woods improved
+2) void re-done
4th May
-------------
King Dave:
+Fixed problem with tree seasons, now working fully
+Tree animation now adjusted according to wind
Draconus:
+1) ice underworld redone
+2) the trees in ice underworld use the winter season setting...this is the first example of how the new seasons will effect the trees in the game..seasons coming soon.
+3) Faragor mountion map now has lite snow
Capeal:
+1) Some mobs redone and added drops
3rd May
-------------
Draconus:
+1) two buildings add to liyon valley and the arrow merchant and repair merchant moved to them
+2) haunted east now uses the new trees and the map size increased
+3) Faragor mountain floor map changed so the smow on the mountains look like snow
+4) snow texture imporved agian
+5) 6 new tree models added
Capeal:
+1) Bunny, sand troll, larve, pig, chicken, green slime, Mountian Bunny, Gilla, Large spider HP Raised
+2) Mummies Attack fixed
+3) Spectrum beasts Raised to higher lvl
2nd May
-------------
King Dave:
+Adjusted weight system again slightly, now warns if carrying over the weight limit (usually this should never happen)
+Tree system no longer ends the game if it can\\\'t load a tree, instead will be ignored and load what it can
Capeal:
+1. Tornado wand of health fires the right ammo now. prices fixed on some wands
+2. ****WARNING**** Strength stat decreased alot on chars. if you get a grey screen (or any other king of messed up screen) or cant move drop stuff to less then 100% weight this will correct that error
+3. Rock Bow, Blood Bow, Royal Bow, Green Elven Bow, Gold Elven Bow, Soul Bow, Snow Bow, Spectrum Bow, Mystic Bow all use void arrows now Also snow bow does NOT use Fire arrows.
+4. Katars now set to right skill. Clawed=Dagger; Bladded=Sword; Blunt=Hammer
+5. Void armour reduced to meet lvl will = a lvl 53 armour when you have whole set was = to a lvl 110
+6. Rare Drops redone on Sand troll, Green slimes, and Larve. Larve Chicken and Pigs HP increased to fit lvl. also xp increased on them to match Hp Bunny was fixed
+7. Mummies fixed.
28th April
---------------
King Dave:
+Fixed the inventory MAV - was due to weight system when calculating total weight while adding something to inventory, only a problem if you had some armour (or another item that automaticly appears in more than one slot) equipped.
+Found a few other minor bugs with the weight system that have now been corrected
Draconus:
+1) 9 new trees added
+2) noruth map now uses new trees
+3) liyon valley 100% redone and enlarged
+4) end portal script for the tutorial edited (thanx lightning)
+5) the new trees added to the tutorial map
+6) bunnys at the start of the tutorial removed so ppl not stop and fight them :)
Liz:
+Added all Wand Charges for Sale in Belrith, Noruth and somewhere else.
27th April
---------------
2nd Patch:
King Dave:
+Fixed problem with trees not being deleted when you leave a map
I am aware a fair number of you are experiencing a Memory Access Violation (MAV) error after the last patch, please post exaclty what you are doing and your computer specs in the bug forum if you are experiencing this error.
1st Patch:
King Dave:
+Monsters no longer get bonus\\\' from weapon skills when attacking (were never ment to)
+Fixed helmet dissapearing bug, also some other general errors within the newest item system (due to the use of a database structure now)
+Fixed problem with weight calculation when in equipment
+Small tweeks to the new trees
+Now appear on the ground correctly even if not on flat ground
+Prepared a detail setting to adjust how close trees can be seen at (adding next patch)
Draconus:
+1) new floor texture added to faragor mountain map
+2) 11 new trees added
+3) new floor map added for liyon valley (this is for the up coming new map)
+4) two sky texture increased in detail
+5) Change map the where the iceunderworld portal warps you
+6) Faragor map redone (this is the start of a world wide change...go and take a look)
Capeal:
+1) Fixed some more errors on wieghts, price and lvls for items.
25th April
---------------
King Dave
+Added BlitzTree3D support
+More realistic trees
+Animation
+Look different at different times of the year (once seasons have been added to the game)
+Thanks to AlienHead at www.aliencodec.com for his support in getting this added to FreeWorld :)
+Screenshot competition now accepting votes - see www.freeworldonline.com for details
Liz:
+New colors added to some weapons
Capeal:
+1). More weapons colors added and weights fixed
21st April
---------------
King Dave:
+Added some debugging code to help me work out whats going on with merchants :)
+Couple of bugs also fixed with the merchant system (could solve all problems)
Draconus:
+1) cows should no longer kill players
+2) added 9 portals to the world (these portals are in different places around the world...you will have to find and test them all to see where they go) ALSO the cave in galen that did not work was turned into one of this portals(these portal where made to help with world travel and there maybe more added at some point but not now)
+3) fixed a border warp bug in the desert
+4) added a respawn point to southern fire flats
+5) half leather armour is now done in new high res textures (thanx midien)
+6) soft leather armour is now done in new high res textures (thanx midien)
Capeal:
+1). Haunted Woods East, North, and South Should work now.
+2). Weight and color changes to some weapons
Liz:
+Food items added to some monsters for upcoming noobie quest
20th April
---------------
2nd Patch
King Dave:
+New pets should now be working (third time lucky?)
1st Patch
King Dave:
+Changes to pets:
+You can no longer damage pets yourself
+Arrows from you now go through pets
+Arrows from pets now go through you
+Arrows from pets now go through any other of your pets
+This should make it easier to fight alongside pets
+Working on making it so you can\\\'t hurt other team member pets either
Draconus:
+1) the chicken,cow,pig traders should now work
+2) same changes made to char\\\'s
+3) i got to thinking about the Paladrone and the fact that they dont ride nightmares but they can ride hell hounds and it seamed kind of silly to me. So, Paladrones can no long ride hell hounds.
+4) Draconus\\\'s Nectar of Life added
+5) new potion traders added in alamon pass
+6) some changes made to a few potions
+7) made compass alot smaller so it does not take up so much of your view (i will need to retexture this to make it so you can read it
19th April
---------------
King Dave:
+Added loading messages that appear
+When loading players as you enter a map (only if it takes more than half a second)
+When loading additional monsters as you enter a map (only if it takes more than half a second)
+This is really just to make it clear that the program hasn\\\'t frozen if it does take a while
+Numerous minor bug fixes
+Some fixes on the website to make the next phase a bit more easier (validation on new signup data, etc)
Draconus:
+1) 4 new tridearian male face textures added (can not be used yet) thanx midien
+2) 2 new tridearian female faces added (one of them can not be used yet other on replaces one of the faces used now) thanx midien
+3) some new merchant NPC\\\'s added
+4) pigs,cows and chickens can now be used as pets
+5) hit effect changed a little and file size reduced
+6) rain texture change...hopefully this looks better
+7) new sounds added to the spector hound (thanx ken)
+8) alot of changes made to to item wieght (thanx liz and capeal)
+9) the high res textures added for studded leather armour (thanx midien)
17th April
---------------
2nd Patch:
Lightning:
+Can no longer do the newbie armour quest more than once
1st Patch:
King Dave:
+Fixed 1 server crash bug (only crash there has been so far)
+Hack prevention added to character creation screen
+Fixed minor bug with name validation on character creation screen
+Can no longer hit corpses to gain skill points on weapon skills
+Weapon skills made much harder & reset (sorry everyone - it was way too quick)
Draconus:
+1) almost all monsters drop 2 times as much money now
+2) respawn point in lilaci now works
+3) a copy items fixed (thanx capeal)
+4) a quest edited (thanx lightning)
16th April
---------------
King Dave:
Welcome to phase 8
+Added some restrictions on player names
+No invalid characters (to ensure filenames can be saved)
+No extra spaces before or after the name
+Maximum length added to make sure names don\\\'t get too long
Draconus:
+1) few npc\\\'s added to lilaci
+2) morblood quest changed to trade 1/2 leather and give back 3/4 leather (thanx lightning)
+3) few more tutorial script edits (thanx lightning)
15th April
---------------
Draconus:
+1) changed the char files alot
+2) added more money to starter monsters
+3) changed first leather quest in liyon to give half leather armour and not old patched leather. (thanx lightning)
+5) edited quest log to work with tutorial (thanx lightning)
14th April
---------------
4th Patch:
King Dave:
+Female tri has a face for NPCs
Draconus:
+1) two new tri female faces added
3rd Patch:
King Dave:
+Fixed swimming sound bug
+Now fades left hand equipment too in first person view
+Now stops walking sound when a script begins
+Fixed tri female model (thanks Maccoy) - now selectable
+Added world chat ignore feature:
+/ignore world chat on - will ignore world chat (/b message)
+/ignore world chat off - will listen to world chat as normal
+This setting is remembered when you re-login
+A caution message will be displayed at login or if you send a /b message yourself
+Updated a few articles on help with current information
Draconus:
+1) edited tutorial map even more :)
+2) fix item file for tutorial map item works
2nd Patch:
King Dave:
+Fixed NPC rotation bug in the editor
+Tutorial map:
+Corrected NPC rotations
+Archery ranges now animate
+Now always day time (bug fixed with game)
+Now set to not rain
+Few other minor changes/corrections
+Now says Create Character when on new char screen in the title bar instead of loading
+Added skill points to new char screen (up to 10 points total, max of 5 on any one skill)
+Pets and guard monsters no longer effect weapon skills
+Change number of slots in inventory
+Start at 30
+Gain 1 every other level
+Max of 80
+Banks now can only hold 50 items
Draconus:
+1) re-uploded the female tri .chr file to fix bug when starting tutorial
+2) more added to the lilaci city map (alot of work still has to be done here)
1st Patch:
Draconus:
+1) tutorial scripts edited again (thanx lightning)
11th April
---------------
Draconus:
+1) tutorial map updated again
+2) char. files edited to compensate for huge item bug
10th April
---------------
Draconus:
+1) more changes made to tutorial 2 scripts (thanx lightning)
+2) more changes made to the tutorial map...should be close to being done
+3) tridearian female should be fixed :)
+4) 0.idb file had to be patched to stop huge wieght mess up
+5) sand troll fixed to drop the sand troll bones more often (makes tutorial quest easyer)
7th April
-------------
King Dave:
+Possibly fixed the rendering problem that occured on some computers on the character creation screen (couldn\\\'t see anything)
+Fixed MAV on loot screen
+Added pages on loot screen to support up to 50 loot items
+Added extra damage from weapon skills
+Up to 50% extra damage per hit
+25% from the higher layer skills (ie. all hand held weapons, all projectile weapons, all throwing weapons and all hand to hand weapons)
+25% from the lower layer skills (ie. types of hand held weapons - swords, hammers, pole arms, etc.)
+Displayed as + ?% on the end of damage messages (eg. 100 @ 105% + 10% = 115 - initial damage @ attribute adjustment% + weapon skill% = final damage)
+Updated help with new information on damage messages to show
+Server will now be saving weapon skills
Draconus:
+1) the right char files uploaded
+2) more changes made to the tutorial map (close to done)
+3) harmless mountain bunny monster added for tutorial
+4) warp to liyon and lilaci added in belrith
+5) warp to belrith and lilaci added in liyon
+6) warp to belrith and liyon added to lilaci
+7) all fire and fire damge zones removed form the fire flats maps becuase of problem with duping emiters
6th April
-------------
Draconus:
+1) cows,pig and chicken get sound (thanx ken)
+2) all the player avatars get sound (thanx brandon)
+3) a new model and texture added (thanx maccoy and me)
+4) 100% of the monsters now use the new system
5th April
-------------
King Dave:
+Fixed small MAV bug with patcher when clicking on the server scroll bar
+Corrected spelling of droppable in item detail panel
+Now displays sub weapon type (eg. Sword, Hammer, Dagger, Bow, etc) on item detail panel
+Added in weapon skills
+Higher layer skills (ie. all hand held weapons, all projectile weapons, all throwing weapons and all hand to hand weapons)
+Lower layer skills (ie. types of hand held weapons - swords, hammers, pole arms, etc.)
+As with other skills these go up quicker to start with then slower later on
+As you gain some points each time you hit a monster, projectile/throwing weapons (bows, wands, etc) go up quicker than hand held weapons. And hand to hand combat is even quicker.
+NOTE: This does not effect the damage you do to monsters yet
+NOTE: The server will not save these new skills till next patch
+Adjusted attribute system, had some strange maths, should work better now
Draconus:
+1) some of the final touches added to new tutorial map (about 95% completed)
+2) sand bump map changed to make the desert much briter
+3) alot of changes made to monsters (thanx liz and capeal)
+4) alot of new items added (thanx liz and capeal)
+5) a few new models and textures added (thanx maccoy and me)
+6) new tridearian female starter textures added (thanx midien)
+7) new patched leather armour textures added (thanx midien)
+8) more changes made to desert maps and a few added (should be 7 maps tottal now)
+9) new desert music track added for fire flats(thanx scott)
31st October
---------------
Happy Halloween!
King Dave:
+Fixed texturing bug on grass that caused what looked like an X to appear at the top
+Fixed input bug stopping Left Alt + S from working
+Spell replacement code now working:
+This will basicly be used to replace lower level buffs with higher level buffs or vice versa instead of letting you increase the stat ontop of the last spell
+Some spells have not yet been setup fully for this, so you will find that it won't always work yet. This will be fixed soon
30th October
---------------
Draconus:
+1) lvl 40 and 50 buffs added
+2) 2 new spell merchants added
+3) pumpkin modle added (thanks kefka)
+4) pumpkin patch added to western haunted woods...HAPPY HALLOWEEN!!
+5) floor map added for up coming change to omus prime
27th October
---------------
Draconus:
+1) 100 more items added to the drop on death list
+2) starting to trasform the old hell area into the planet Omus Prime..4 sectors enlarged
+3) new floor bump map and 5 new floor color maps added for Omus Prime
+4) improved run sounds added for all races (thanks brandon)
+5) made some changes to spells so like types will replace each other
+6) changed GUI background image (may change again, just tring a few things)
26th October
----------------
King Dave:
+Fixed a big bug with saving of spells, correct spells are saved now :)
+Spells on other people should now be displayed correctly even if they enter the map after it has been cast on them
+Code for replacing similar spells pretty much done, however server side isn't done so its disabled for this patch
Draconus:
+1) canoe model added to hodor (thanks kefka)
+2) Mushroom models improved (thanks kefka)
+3) two new light mage NPCs added to eastern orc woods
+4) lvl 20 and 30 buff spells added
+5) WARNING!!! if you where not used to useing the bank with items....get used to it now... 500 items have been added to the drop on death list. over the next week ALL items (except quest only items) will be made so they have a % chance of drop on death. All of your Equipt items are save!
+6) mana changed so it comes back slower
25th October
----------------
King Dave:
+NPC movie message bug fixed
+Black screen in keep dungeon fixed (to do with mirrors)
+Stamina typo on HP display fixed
+Overal spell limit of 10 per target introduced
+Working on code to replace similar spells (eg. stronger/weaker buffs) when casting a new spell
Draconus:
+1) the rest of the lvl 1 buffs added
+2) lvl 10 buffs added
+3) new light mage npc added
+4) buff now only work for 5 min.
24th October
----------------
King Dave:
+Added local spell display
+top middle of screen
+hover mouse to see what a spell is
+Fixed Ctrl+# bug
+Fixed bug with sorting in spell book
+Spell book now keeps count of how many times you use a spell (may not be saved if you don't logout properly)
22nd October
----------------
3rd Patch:
King Dave:
+Fixed casting animations
+Fixed targets getting unselected when other players cast
Draconus:
+Fixed jump spell to adjust jump stat instead of swim stat
2nd Patch:
King Dave:
+Removed casting animation due to bug
+Fixed server MAV (first one on the public server in almost 8 months :))
+Fixed god key bug
1st Patch:
King Dave:
+More changes to magic:
+Can no longer cast until you finish casting the last spell
+Casting animation plays until casting is over
+If you move during casting, it cancels the cast (25% - 50% of the mana requirement is still used)
+God keys no longer work while you are quitting
+No longer move forward when left clicking on the quick equip/cast panel while in 1st person mode
+Can now only cast while idle
+Added spell cast failed sound (thanks Drac)
+Maximum number of casts per spell now works, any targets that are over the limit are automaticly removed
Draconus:
+1) 4 lvl one buff spells added for testing (these spells are just the first test wave....let the forum flaming begin)
+2) new Light Mage Merchant added
+3) new partical texture added
+4) two spell sounds add
21st October
----------------
King Dave:
+Can now learn spells
+Spell scrolls can now be restricted by level or race just like equipment
+Many many small changes to magic system
Draconus:
+1) more details added to west haunted woods
+2) basic enlargement of hador map made
+3) new floor texture for hador added
19th October
----------------
King Dave:
+Moved god keys to underneath the status GUI (probably needs moving a bit to the left, I know this :))
+New 3D HP displays:
+This are essentially replacing the old HP displays
+You can still use the old display (left click them to change display mode)
+They also display an icon for each of the spells currently on the monster/player
+Hover the mouse over a spell icon to see its name
+Current display mode (new, old or both) is saved when you logout
+Height of all .3ds or .x characters, monsters & NPCs now worked out automaticly (used when positioning HP display / name tag above their heads)
+Server side coding of spells complete, spells will end when:
+The spell effect wears off
+on any monsters when the caster leaves the map
+on any players when the caster disconnects from the server
Draconus:
+1) 5 new grave models added (thanx to kefka for the model and me for the texture)
+2) west haunted woods edited a little
+3) north galen edited a little
+4) 3 mini quest NPCs added to north galen (thanx Liz for the scripts)
+5) 1 tree textures re-done
+6) made a lot of changes to monsters (many monsters that did not call for help now call for help, many monsters that did not dodge now dodge, attack delay times changes on almost every monster, respawn times reduced and much more)
+7) add fence pillar,bone model,log model and half arch model (thanks Kefka)
+8) west haunted woods border bug fixed
14th October
----------------
Draconus:
+1) 1 more of the huanted maps redone (at lest a start)
+2) new texture added to skybox ground (this will be the texture tell we can add texture changing code, maybe a long time on this)
+3) 4 more tree textures redone
13th October
----------------
King Dave:
+Everything now on our new dedicated webserver :)
+Adjusted sky box code
+Working on new HP displays/spell display
Draconus:
+1) more maps improved
+2) more floor maps improved
+3) 2 new crystal textures added
+4) temp fix added for Nvidea Graphics Bug on many of the NPCs
+5) did some editing to the sky box model thanks to KD,Maccoy and Me (we know that there is a texture problem when the sky textures are changing and there is a small blending issue with the color of the ground texture in the distance, this will be fixed shortly. DO NOT post about bugs with the skybox or we will all be force to point and laugh at you.)
9th October
---------------
King Dave:
+God Keys:
+Moved god casting to left hand side
+HP displays do often block the view, however HP displays will be changed soon so don't worry :)
+Alternatively god keys may be placed in the middle bottom, or under the status GUI
+Failed spells now cause the letters to go red
+Now uses a seperate texture (thanks Drac)
+Mana:
+3 Stats added
+Max Mana, Mana regen delay, Mana regen inc
+All do the same as their HP counterparts
+Mana displayed on status panel & main status GUI
+Mana now regenerates
+Mana now saved server size
+Spells now cost mana
+Spells that fail to cast cost between 25% and 50% of their normal mana
+Spells can now charge items (ie. remove items from inventory)
+Magic skills:
+4 Magic skills added
+Dark, light, war & life
+Skills go up as you use magic
+The better you are at a skill, the more chance you have of casting spells of that type
+Magic now sent to all clients:
+means everyone can see magic on the same map
+you can cast effects on other players
+Fixed player HP display MAV when a player left the map
+Status GUI text information should work on all resoultions now
Draconus:
+1) up all races .3 speed
+2) added new magic stat values to races (and you thought wisdom was going to be used) :P
+3) edited 4 maps to use new system so players can not see the edge of the Zone
+4) edited some floor maps
+5) a lot of the forest in north galen has been cut down (thanks to a new stump model from Kefka)
Capeal:
+1) more items created Staffs are now done to lvl 100
8th October
---------------
King Dave:
+Added god key casting:
+Each spell is given a combination of keys that you can use to cast it at any time
+This method won't be used often, but allows access to any spell you know at any time (even if you don't have it setup under a quick cast link)
+Simply press the keys in the correct order to cast
+God keys are T,G,H,Y,H,N & U
+Fixed negative year figures (or one cause of them)
+Fixed second char login exploit
Draconus:
+1) all the galen border warp bugs should be fixed
+2) edited a few more trees
+3) added some improved floor map textures
+4) changed a few maps
7th October
---------------
King Dave:
+Fixed a couple of bugs with targeting
+Fixed a couple of bugs in the scripting langauge (SwitchMap & DeEquipAny)
+Can now double click a spell in the spell book, left click on the quick equip/cast panel or use the quick cast shortcut to cast the spell
+Spell casting sequence working:
+Effect on caster works
+Effect on target(s) works
+First test spell successfully working (simply adjusts a stat by +5 points for 30 secs)
+Left to do:
+God key casting
+Send casting info to other clients on the same map (so everyone sees it, and it causes an effect if the target of the spell is another player)
+Get mana working properly
+Add various spell types
Draconus:
+1) few monster textures redone (thanx medien)
+2) a lot of tree texture redone (more will be added tommorow)
5th October
---------------
King Dave:
+Spell book now saves server side
+Quick casting added to quick equip bar (top center)
+Quick cast links now save
+Targeting added:
+Left click a player, monster or yourself to target
+Left click again to untarget
+Alternatively click another player or monster to switch target
+Clicking on a spell now displays more information about that spell
+Can now pick up spells and put them elsewhere (ie. the quick equip slots)
Draconus:
+1) some more changes made to liyon (i just cant stop)
+2) floor bump maps redone (make sure to go look at the desert too)
+3) 3 new models from kefka added (well,bucket and arch)
+4) hit effect redone again (old one will be used for poer moves)
3rd October
---------------
King Dave:
+Can now see the spell book (F7), not useable yet though. Getting close to magic!
+Game now creates sysinfo.txt during gameplay, this will be used for debugging purposes
1st October
---------------
King Dave:
+Hit sprite now using .png (thanks to Drac for the texture)
+Grass is now fully visible by default, adjusted by the texture instead
+Increased login timeout limit to help avoid "Launch Error" messages
+Magic:
+Spell editor 95% complete
+only missing link effect options
+can fully customize effect on caster and target
+Spell book pretty much complete
+Dracs working on a background for it now
+Lets you sort your spells into newest, name order, type order or usage count order
+Lets you filter out spells by type
+Probably be added tomorrow, along hopefully with quick cast bars
+Item editor ready to create spell scrolls (used to learn spells)
Draconus:
+1) 3 floor map redone
+2) barrel model redone and re-textured (thanx kefka)
+3) 3 mushroom models added (thanx kefka)
+4) changes made to liyon
+5) change made to morlock
+6) change made to galen (only the basic start)
+7) new partical texture added
+8) new portal texture added (can be seen in liyon only)
+9) 3 weapon texture changes to help fix the 6800 bug